Well, right now I'm workin' a second devlog YouTube video on this game. Once that releases, I'll start my next project.
Whatever happens next will likely be a mod of sort. There's one particular game I'd be interested in trying to mod, but the creator might not be a big fan of mods, so that idea depends on what they say. However, even if they do permit mods, I'd probably end up making some sort of fangame or port it to another engine (with permission obviously), since the engine the game uses I am unfamiliar with, and personally find to be pretty daunting. It's also a very obscure engine choice, so it doesn't have as much documentation as common ones like Unity, Godot, or Unreal. On top of all that, it was discontinued ages ago. -_-
I'll try my best to do a mod for the game, but if things don't work out (whether it be by creator's choice or my own incapabilities), a fangame or a port will be alternative. If I can't/don't do those, then I'll mod something else.
I've also got a couple of other interesting ideas, which I'll talk about in the upcoming devlog. If you want, you can join the Discord, and you'll get notified when the video drops. I also occasionally post leaks on whatever the current project is.
are the engines and the modded game a secret, or something? you made sure to not give away any details it seemed, so it sounds like you're keeping it all behind closed curtains for now?
I myself have never modded anything before, because in just recently picked up coding at all, recently. my friendnha guided me through godot and general coding techniques, which has been very nice and helpful of them! but yea, i wonder what's easier and trickier with modding, as you get premade code and assets, but still need to learn how to re-stitch it all together into something new.
either way, it sounds quite intriguing. will it go for weirdcore aesthetics too, or is it going to head in a completely different direction, in terms of style?
Yeah, I was gonna keep the game a secret (both here and in the devlog), since if I said the name, it would seem like I was pointing fingers or somethin'. Idk. It just felt rude. But since then, they actually gave the public a project file for one of the room and permitted modding for it. So now that there's modding, I've re-recorded part of the devlog to update the outdated info, and now I feel comfortable saying that the game is called garn47, and the engine it uses is Blender. (Yes, the 3D modeling program. It used to have a game engine functionality.)
Glad to hear you're getting into programming! Godot is definitely a good one to start with. Very simplistic, yet powerful! Limbless was actually made with it.
The difficulty of modding really depends on the game and the tools. For example, Minecraft Java, we have tools like MCreator that can make mods near instantly (though it has its limits), or you can code one in plain Java. Of course, Minecraft mods are only this easy because of mod loaders like Forge and Fabric. If Minecraft didn't have these tools, then it wouldn't be as easy, and the modding scene wouldn't be as big. I would give you an example of games that don't have mod tools, but most of the games I play are very moddable. Sometimes moddability is the whole reason I buy a game lol.
Regarding your style question, garn47 itself is already a very weird game, so a weirdcore style is pretty much inevitable. Though, again, I'm not sure if I even will mod it. So if I end up modding something else, then I can't really answer that question, and we'll just have to wait and find out :)
Totally tubular game, the game is unique and really varied + the last level reminded me of Deltarune’s cyber town. For a first game, this project is awesome! I love how wacky each character is, and you can tell the each have their own little personalities.
(Also it was cool to see my art presented in the silly game)
My only minor issue is that the camera movement/sensitivity is a bit janky, making it so when you move to jump, or interact with objects, its rough. :,(
Glad you enjoyed! I tried to make sure each place and character was as unique and memorable as I could make them. And yes, the internet zone we visually inspired by the Cyber World!
Also, thanks for making the art piece!
Regarding the sensitivity complaint, when you describe it as "janky," are you just refering to it being to fast/slow? If so, this shouldn't be a problem once I release a settings update. If there's something more to it, please do lemme know! You're already in the Discord, so you can just describe the issue in the bugs and feedback channel.
Really REALLY liked this game! The amount of variety in just 20 minutes is bananas. I also got deliriously excited when I saw that stop motion puppet... exquisite.
So glad you enjoyed! Loved watching you play! I was filled with so much adrenaline. Just seeing another living thing play my work is mind-boggling for me personally.
Sure, from what I remember you could see the maze for a split second when you touched the walls. At first I thought this just happened every few seconds randomly and didn't pick up on what caused it. So only at the last half or so I realized I could just keep bumping into the walls to see the maze, which made it doable at last. Without that it felt very difficult. Hope this helps
I think that the problem that most people are having is that they are not seeing the instructions billboard, probably since it looks like one of the ads. Now that I think about it, one of the devs did something similar, skipping the read. I will make the instructions more noticeable in the next update.
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argg this was so kewl!!!! great game buddy :D
I couldn't find my way out of the maze so I ultimately solved it looking at this.
Very fun game
Okay cartographer. 🤣 Honestly kinda cool and funny knowing someone drew a physical map.
Glad you enjoyed!
charming and creative. the influencer was a fun character for sure :3
Thank you! Hope you enjoyed!
very much so! i hope to see more weirdcore stories popping. got plans for what's coming next? :3
Well, right now I'm workin' a second devlog YouTube video on this game. Once that releases, I'll start my next project.
Whatever happens next will likely be a mod of sort. There's one particular game I'd be interested in trying to mod, but the creator might not be a big fan of mods, so that idea depends on what they say. However, even if they do permit mods, I'd probably end up making some sort of fangame or port it to another engine (with permission obviously), since the engine the game uses I am unfamiliar with, and personally find to be pretty daunting. It's also a very obscure engine choice, so it doesn't have as much documentation as common ones like Unity, Godot, or Unreal. On top of all that, it was discontinued ages ago. -_-
I'll try my best to do a mod for the game, but if things don't work out (whether it be by creator's choice or my own incapabilities), a fangame or a port will be alternative. If I can't/don't do those, then I'll mod something else.
I've also got a couple of other interesting ideas, which I'll talk about in the upcoming devlog. If you want, you can join the Discord, and you'll get notified when the video drops. I also occasionally post leaks on whatever the current project is.
Hope you enjoy my future endeavors!
sounds really exciting frankly :3
are the engines and the modded game a secret, or something? you made sure to not give away any details it seemed, so it sounds like you're keeping it all behind closed curtains for now?
I myself have never modded anything before, because in just recently picked up coding at all, recently. my friendnha guided me through godot and general coding techniques, which has been very nice and helpful of them!
but yea, i wonder what's easier and trickier with modding, as you get premade code and assets, but still need to learn how to re-stitch it all together into something new.
either way, it sounds quite intriguing. will it go for weirdcore aesthetics too, or is it going to head in a completely different direction, in terms of style?
Yeah, I was gonna keep the game a secret (both here and in the devlog), since if I said the name, it would seem like I was pointing fingers or somethin'. Idk. It just felt rude. But since then, they actually gave the public a project file for one of the room and permitted modding for it. So now that there's modding, I've re-recorded part of the devlog to update the outdated info, and now I feel comfortable saying that the game is called garn47, and the engine it uses is Blender. (Yes, the 3D modeling program. It used to have a game engine functionality.)
Glad to hear you're getting into programming! Godot is definitely a good one to start with. Very simplistic, yet powerful! Limbless was actually made with it.
The difficulty of modding really depends on the game and the tools. For example, Minecraft Java, we have tools like MCreator that can make mods near instantly (though it has its limits), or you can code one in plain Java. Of course, Minecraft mods are only this easy because of mod loaders like Forge and Fabric. If Minecraft didn't have these tools, then it wouldn't be as easy, and the modding scene wouldn't be as big. I would give you an example of games that don't have mod tools, but most of the games I play are very moddable. Sometimes moddability is the whole reason I buy a game lol.
Regarding your style question, garn47 itself is already a very weird game, so a weirdcore style is pretty much inevitable. Though, again, I'm not sure if I even will mod it. So if I end up modding something else, then I can't really answer that question, and we'll just have to wait and find out :)
Totally tubular game, the game is unique and really varied + the last level reminded me of Deltarune’s cyber town. For a first game, this project is awesome! I love how wacky each character is, and you can tell the each have their own little personalities.
(Also it was cool to see my art presented in the silly game)
My only minor issue is that the camera movement/sensitivity is a bit janky, making it so when you move to jump, or interact with objects, its rough. :,(
Glad you enjoyed! I tried to make sure each place and character was as unique and memorable as I could make them. And yes, the internet zone we visually inspired by the Cyber World!
Also, thanks for making the art piece!
Regarding the sensitivity complaint, when you describe it as "janky," are you just refering to it being to fast/slow? If so, this shouldn't be a problem once I release a settings update. If there's something more to it, please do lemme know! You're already in the Discord, so you can just describe the issue in the bugs and feedback channel.
Thanks so much for supporting the game!
the maze part was unique i liked how when you hit it, it would show you the maze that's cool! and im glad someone made a ena fan made game
Glad you liked it! Wanted to have something for ENA fans to do while we wait for Dream BBQ.
Godot gaming.
Really REALLY liked this game! The amount of variety in just 20 minutes is bananas. I also got deliriously excited when I saw that stop motion puppet... exquisite.
Played it here on stream at around 1:05:30
So glad you enjoyed! Loved watching you play! I was filled with so much adrenaline. Just seeing another living thing play my work is mind-boggling for me personally.
Amazing game love it it's very fun and I love the graphics!
Glad you enjoyed!
Fun game, almost lost my mind at the maze but we made it out so it's all good. The old man was funny 👍
Apparently the maze is quite confusing for some. If there's any feedback you can provide regarding it, please lemme know!
Glad you liked it overall!
Sure, from what I remember you could see the maze for a split second when you touched the walls. At first I thought this just happened every few seconds randomly and didn't pick up on what caused it. So only at the last half or so I realized I could just keep bumping into the walls to see the maze, which made it doable at last. Without that it felt very difficult. Hope this helps
I think that the problem that most people are having is that they are not seeing the instructions billboard, probably since it looks like one of the ads. Now that I think about it, one of the devs did something similar, skipping the read. I will make the instructions more noticeable in the next update.
Just got done playing it and great work here dude! Was a pleasure to work with you and the team.
Cheers!!
(PS: that maze in the end was a pretty good Challenge but Damm I forgot how much I suck at them, took about a good 5 trys for me lol)
I'm so glad you were able to help out!
Whoops. Sorry lol. Uhh... it extends the playtime. :)